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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Walker = 1970's 8-Track Player
- Date: 22 Mar 1996 19:34:02 GMT
- Organization: Internet Online Services
- Message-ID: <1726.6655T14T2935@gramercy.ios.com>
- References: <DoKtxz.A2y@cix.compulink.co.uk> <4ipn5b$5jp@kaon.kuai.se>
- NNTP-Posting-Host: ppp-19.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- JR>> They published the Hardware Reference Manual. It has a chapter on how
- JR>> to access the low-level disk interface. If that isn't telling people
- JR>> it's OK to use it, what is?
- >The official policy has always been "don't bang on the h/w". That
- >should be enough clear to evryone. Don't you think?
- It has not! Read the RKM! They say nothing of the kind. They fully
- acknowledged tht there are situationsin which it is needed.
-
- >OK. The HWRM said it was OK. But that manual contained lots of other
- >errors to. (No, I can't name any.)
- Exactly. So how do you make this jive with your claims of it's illegal to
- hit the hardware? And it's not exactly like the HWRM is filled with
- errors and the OS ones are spotless!
-
- JR>> sensible to bash hardware, and they are not entirely to blame.
- JR>> Floppy-disk protection systems were an unfortunate necessity and
- JR>> wouldn't be easy without low-level access anyway.
- >Nope. It never has been a good thing to bash the h/w, but since ppl
- >never have come up with anything smarter (i.e. never really cared)
- >they do what's not right. (According to the official policy.)
- Uh, many features the chipset aren't even supported by the OS and they
- happen to been extremely relevant to game programming. The Amiga would have
- been blown outof the water by the ST and died 10 years ago if not for htting
-
- >And floppy protection can easily be done in another way. Code the
- >things through the system and have a code-check at startup of game.
- Very true.
-
- >(Who play games anyway?)
-
- This is what always gets me, it's always the people who don't give the
- slightest about games and demos who go on and on about the devil's spawn
- who hit the hardware directly. Oh well, whatever.
-
-